Old School Game Blog

Exploring the rich past of gaming

ACA-1231/42: Amiga 1200 Accelerator Card w/ 68030 CPU incl. MMU

The new ACA-1231/42 from Individual Computers (photo taken from http://www.amigafuture.de/viewtopic.php?t=30865&sid=aeae880b87da80314b78b2db9fd08bf3)

The new ACA-1231/42 from Individual Computers (photo taken from http://www.amigafuture.de/viewtopic.php?t=30865&sid=aeae880b87da80314b78b2db9fd08bf3)

Hi everyone,

Today I’ve got some news concerning a hardware upgrade for the Amiga 1200. It turns out that a new accelerator card will be available for purchase shortly. Vesalia, which is a popular Amiga shop in Germany, estimates that it will arrive on the 1st of March 2012.

This new turbo card has been developed by Jens Schönfeld of Individual Computers in Germany. He’s famous for creating quality hardware such as the Indivision scan-doubler/flickerfixer series, the 68030 accelerator for the Amiga 600 and the recently released Chameleon.

I must say that the specifications of the new Amiga 1200 accelerator (the name is ACA-1231/42) looks juicy.. please have a look below, and I’m sure you’ll know what I mean.. ;)

I sincerely wish I had the cash for something like this!

ACA-1231/42

Amiga 1200 Accelerator Card w/ 68030 CPU incl. MMU

The new ACA-1231/42 offers everything a retro gamer wants:

Speed:
Although the ACA-1231/42 features less MHz than the Blizzard 1230-IV card (42 MHz* vs. 50 MHz), it actually achieves more MIPS (Million Instructions per Second). The reason for this efficiency is the high clock speed of the on-board memory (25 x 3.333 MHz = 83.325 MHz, 2-1-1-1 Burst).

Memory Aplenty:
The ACA-1231/42 comes with 64 MB RAM, 1 MB of which are reserved to map the Kickstart into the fast memory. With Kickstart 3.1** there are 63 MB FastMem available to applications when you switch the A1200 on (1 MB is always located at address 0x00C00000 to gain compatibility with old or badly programmed software; 62 MB are available en bloque).

On Time:
The ACA-1231/42, unlike its predecessor ACA-1230, always comes with an RTC (Real Time Clock) chip installed. You only have to add a battery.

Hardware Compatibility:
The ACA-1231/42 is more tolerant towards different revisions of the A1200 board than the ACA-1230 was. Immunity against fluctuations of old power supplies has been improved while the power consumption has been reduced.

Software Compatibility:
The ACA-1231/42 sports a fully featured 68030 processor, which also includes a functional MMU (Memory Management Unit). The MMU can not only be used to map a Kickstart ROM image to FastMem, it’s also crucial for WHDLoad. The ACA-1231/42 is 100% compatible with WHDLoad! The MapROM function supports Kickstarts of 1 MB size.

* The exact clock speed is 41.6625 (25 x 3.333/2) MHz.
** Kickstart 3.0 users must add the memory with the ACATune software.

I found the information above at the website of Vesalia.

Are any of you going to purchase this new accelerator? If yes (or no), please leave a comment below. Would love to hear what you think. :)

If you’ve got an Amiga 1200 without a decent turbo-card, then I’d recommend taking a look at this one. Don’t think you’ll get a better 68030 card for your Amiga 1200 than the ACA-1231.

Review: Lethal Weapon (Amiga 500) (1992)

Lethal Weapon (screenshot by Old School Game Blog)

Lethal Weapon (screenshot by Old School Game Blog)

Review of Lethal Weapon for the Amiga 500

Introduction

The game we’re going to look at today is called Lethal Weapon and it was first released back in 1992. It was developed and published by Ocean, one of the largest software houses in the first half of the 1990′s. As the title of the game suggests, it is based upon the popular Lethal Weapon movies that starred actors like Mel Gibson and Danny Glover. These films are basically about two L.A cops named Martin Riggs and Roger Murtaugh. Their personalities are very, very different, but they still make a good team. Together they give criminals a hard time. In the first movie for example, they helped shut down a large drug-smuggling operation. Needless to say, the movies are filled with action and I therefore expect the game to be the same.

A picture from Lethal Weapon showing Riggs to the left and Murtaugh to the right (photo taken from http://www.moviesonline.ca/AdvHTML_Upload/lethal_weapon_1.jpg)

A picture from Lethal Weapon showing Riggs to the left and Murtaugh to the right (photo taken from http://www.moviesonline.ca/AdvHTML_Upload/lethal_weapon_1.jpg)

Requirements

Lethal Weapon will work on most Amiga setups, but you’ll need to have at least 1MB of RAM installed. I ran the game on an Amiga 1200 without any issues at all, so it is safe to say that it is AGA-friendly. It comes on one floppy disk, so there’s no need for a hard drive. You boot the game straight from floppy and it only takes a couple of minutes to get started.

Getting Started

You can select the mission you would like to play in the Police Department (screenshot by Old School Game Blog)

You can select the mission you want to play in the Police Department (screenshot by Old School Game Blog)

It all begins in an office building that (probably) belongs to the L.A Police Department. You are in control of Martin Riggs and you have the option to select either mission 1, 2 or 3. Mission 4 is locked. You can also enter the computer room to check mission status reports and enter level codes. If you don’t feel like playing as Martin Riggs, you can head over to the locker room, and you’ll be able to play as Roger Murtaugh instead.

The details of mission one (screenshot by Old School Game Blog)

The details of mission one (screenshot by Old School Game Blog)

When you’ve decided which mission to play, let’s say number one, you’ll be taken to a quick briefing performed by the head-honcho of the Police Department. There you’ll get an idea of what’s at stake and an option to either accept or decline the mission. As you can see from the screenshot above, your first objective is to crack down on some international criminals that are involved in smuggling profits abroad. In mission two you must save your city from terrorists and in mission three your objective is to rescue a man held hostage in an old factory.

Playing the Game

Lethal Weapon is a typical action-orientated platform game. The screen scrolls in the direction you move and you make your way through the game by running and jumping on and off platforms.

The controls are straight forward and easy to get to grips with. Push the joystick upwards to jump, down to crouch, and either left or right to walk in a specific direction. You can shoot (or kick if you’re close enough) enemies by pressing the fire-button. It’s worth mentioning that there are a lot of doors you can enter throughout the game. These rooms often contains nice bonuses for you to collect. You can enter these areas by pushing up on the joystick when you are in front of the door.

Watch out for the bad guy above.. he's trouble! (screenshot by Old School Game Blog)

Watch out for the bad guy above.. he's looking for trouble! (screenshot by Old School Game Blog)

You’ll encounter all kinds of dangerous enemies in the game. They are wielding weapons like flame throwers, rocket launchers, pistols and even dynamite sticks. Don’t be afraid though, as you’ll be able to take them out with your trusty gun, but please remember that they have a tendency to appear out of nowhere when you walk into new areas. Having a good memory will help you here, as you can then prepare yourself for what’s ahead.

There are plenty of bonuses to be found in each mission. If you’re lucky, you might stumble upon a cache of ammunition, extra lives or perhaps some well-earned points. Keep your eyes peeled!

The difficulty of the game is moderate and it should be possible to complete with some practice. It’s worth mentioning that the collision-detection in Lethal Weapon is top-notch, which is extremely important in these kinds of games. There’s a lot of action in Lethal Weapon and you’ll encounter a lot of bad guys, some more difficult to beat than others.

Nicely drawn graphics! (screenshot by Old School Game Blog)

Nicely drawn graphics! (screenshot by Old School Game Blog)

Even though it comes on only one floppy disk, the game is jam-packed with graphics and music. There are separate tunes for the different missions, along with intro music and a cool song playing at the mission selection screen. I really enjoyed the tunes and must say they fit the game perfectly. The in-game character animations, objects and backgrounds are detailed and nicely drawn for a platform game of this kind. Definitely a job well done by Ocean.

Conclusion

Lethal Weapon is a good action-orientated platform game for the Amiga. It sports excellent music, as well as nicely drawn graphics. It is challenging, but not too difficult to master. The game-engine seems sturdy with decent collision-detection, easy to learn controls and smooth scrolling and animation. The storyline is divided into different missions and this works well. There is a code-system, so that you don’t have to start all over again every time you play.

All in all, I recommend Lethal Weapon to all of you who enjoys these kind of platform games. I had a lot of fun playing it and I hope you will too.

Download

You can download the game from Planet Emulation by clicking here (you’ll be transferred to their site).

Interview with Paul Gentle of Varisys at Obligement

Trevor Dickinson, Adam Barnes, Paul Gentle and Ben Hermans (picture taken from http://obligement.free.fr/articles/actuenbref05062010.php)

Amiga heroes: Trevor Dickinson, Adam Barnes, Paul Gentle and Ben Hermans (picture taken from http://obligement.free.fr/articles/actuenbref05062010.php)

Hi folks,

Just wanted to tell you that an interview with Varisys was published on the website of Obligement yesterday. Varisys is the manufacturer of the Nemo motherboards that are found in AmigaOne X1000′s.

Please follow this link to go to the interview.

I found it particularly interesting to read that new Amiga hardware is on the horizon:

If you had to build a successor of the AmigaOne X1000, which processor or features would it have?

- Watch this space…

It seems to me that plans are already being made for more AmigaOS 4.x compatible hardware. Exciting stuff! :)

Since this post became quite short, I’ve decided to provide you with an extra bonus. Below you’ll find a video of Amigang demonstrating his new AmigaOne X1000. This video was uploaded to YouTube yesterday. Hope you’ll like it!

Review: Safari Guns (Amiga 500) (1989)

Safari Guns for the Amiga 500 - This is the intro picture (snapshot by Old School Game Blog)

Safari Guns for the Amiga 500 - This is the intro picture (snapshot by Old School Game Blog)

Review of Safari Guns for the Amiga 500

Introduction

Safari Guns was developed by New-Deal Productions and published by Infogrames back in 1989. The game works on a standard Amiga 500 with 512KB of RAM and it comes on one floppy disk. The box-art looks both nice and inviting, which is not uncommon for older games.

The Game

If you’ve played games like Operation Wolf and Take’Em Out, you will already be familiar with Safari Guns. The concept is mostly the same. The screen moves from left to right and you are in control of a cross hair on the screen. You can move the cross-hair freely around with your mouse and you have to push the left mouse button to fire.

Take photographs of wild animals in Africa (snapshot by Old School Game Blog)

Take photographs of wild animals in Africa (snapshot by Old School Game Blog)

Even though the game-engine is similar to other shooters, the idea behind Safari Guns is a bit different. The main goal of the game is to take photographs of wild animals. This is not as easy as it sounds though, as there are enemies lurking in the wild ready to take you out. These poachers are apparently afraid that you’ll expose them and turn them in to the authorities. Fortunately you’re not only equipped with a nice camera, but also with a rifle. You can switch between these by clicking on their respective icons at the bottom of the screen. This works OK enough, but when there is a lot of action on the screen, moving the cross hair up and down the screen takes away focus and leaves you vulnerable to attacks from the poachers. It would, in my opinion, be better if you could switch between the camera and the rifle by clicking on the right mouse button.

Nice graphics (snapshot by Old School Game Blog)

Nice graphics. The screen is divided into layers and creates a nice sort of parallax-effect (snapshot by Old School Game Blog)

The graphics in Safari Guns are impressive, I must say that. The first thing you’ll notice when you start playing is the nice scenery. It looks splendid and exotic. The animations of both people and animals are also very good considering that this game was released in 1989. The background differs from level to level, which counts for the animals (and humans) as well. It is my impression that the developers put a lot of effort into the visuals of Safari Guns, which I think was a clever move at the time.

Gallery of the photos you've taken in Safari Guns - my gallery is not very impressive.. (snapshot by Old School Game Blog)

Gallery of the photos you've taken in Safari Guns - my gallery is not very impressive.. (snapshot by Old School Game Blog)

We must lend an ear to the in-game music as well. My first thought was that it was very 80′s and that you can tell it by the rhymes and the different instrument samples being used. It works, but I didn’t find it very catchy to be honest. The sound effects works well with the game and there is a decent variety of them included. Not bad, but not top-notch either.

Safari Guns is not a long game though. You’ll probably be able to finish it quicker than similar games. I watched a longplay of it on YouTube and the guy that completed it spent under ten minutes doing it.. It’s safe to say that lastability is probably not Safari Guns strongest side.

Conclusion

Even though the game-engine of Safari Guns is similar to other cross hair shooters, like Operation Wolf, the idea behind the game is quite different. Taking photographs of animals in the wild is a good idea and it is well enough executed in this game. Safari Guns truly shines when it comes to graphics, but suffers a bit when it comes to the controls (switching between camera and rifle is a bit of a struggle in the heat of the moment). I also find it a bit negative that the game can be finished by a skilled player in less than ten minutes, especially because the game is not that hard to learn.

All in all, Safari Guns is an OK Amiga game and one that should be remembered for trying something different. “Is it any fun?”, I hear you ask.. it is sure is for a while, but it is not the kind of game you invest hours upon hours into. Safari Guns can be picked up and played in a matter of minutes and is a good contender for your Sunday evening Amiga sessions.

Downloads

Download Safari Guns (Amiga 500) from The Game Archives.

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